Coverart for item
The Resource Beginning Swift games development for iOS, James Goodwill, Wesley Matlock

Beginning Swift games development for iOS, James Goodwill, Wesley Matlock

Label
Beginning Swift games development for iOS
Title
Beginning Swift games development for iOS
Statement of responsibility
James Goodwill, Wesley Matlock
Creator
Contributor
Author
Subject
Language
eng
Summary
Game apps are one of the most popular categories in the Apple iTunes App Store. Well, the introduction of the new Swift programming language will make game development even more appealing and easier to existing and future iOS app developers. In response, James Goodwill and Apress introduce you to this book, Beginning Swift Games Development for iOS. In this book, you'll learn the fundamental elements of the new Swift language as applied to game development for iOS. In part 1, you'll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as we add new functionality to the game. By the end of the book, you'll have experience with all the important SpriteKit topics and have a fully functional game as a result. In part 2 of this book, you'll learn 3D game development using Apple's SceneKit framework and the Swift programming language. And, you'll follow the same pattern we used for part 1. After reading and using this book, you'll have the skills and the code to build your first 2D and then 3D game app that you can run on any iOS enabled device and perhaps sell in the Apple iTunes App Store
Cataloging source
CDX
http://library.link/vocab/creatorName
Goodwill, James
Dewey number
005.2
Illustrations
illustrations
Index
index present
LC call number
QA76.774.I67
LC item number
G66 2015
Literary form
non fiction
http://library.link/vocab/relatedWorkOrContributorName
Matlock, Wesley
http://library.link/vocab/subjectName
  • Application software
  • Computer games
Label
Beginning Swift games development for iOS, James Goodwill, Wesley Matlock
Instantiates
Publication
Distribution
Copyright
Note
Includes index
Carrier category
volume
Carrier category code
nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Control code
ocn908019522
Dimensions
24 cm
Extent
400 pages
Isbn
9781484204016
Media category
unmediated
Media MARC source
rdamedia
Media type code
n
Other physical details
illustrations
System control number
  • (Sirsi) o908019522
  • (OCoLC)908019522
Label
Beginning Swift games development for iOS, James Goodwill, Wesley Matlock
Publication
Distribution
Copyright
Note
Includes index
Carrier category
volume
Carrier category code
nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Control code
ocn908019522
Dimensions
24 cm
Extent
400 pages
Isbn
9781484204016
Media category
unmediated
Media MARC source
rdamedia
Media type code
n
Other physical details
illustrations
System control number
  • (Sirsi) o908019522
  • (OCoLC)908019522

Library Locations

    • Tomball LibraryBorrow it
      30555 Tomball Parkway, Tomball, TX, 77375, US
      30.1149527 -95.6431808
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