Coverart for item
The Resource What is the impact of cyberlife?, Andrea DeMott, book editor

What is the impact of cyberlife?, Andrea DeMott, book editor

Label
What is the impact of cyberlife?
Title
What is the impact of cyberlife?
Statement of responsibility
Andrea DeMott, book editor
Contributor
Subject
Language
eng
Cataloging source
DLC
Dewey number
302.23/1
Index
index present
LC call number
HM851
LC item number
.W44 2008
Literary form
non fiction
Nature of contents
bibliography
http://library.link/vocab/relatedWorkOrContributorName
DeMott, Andrea B
Series statement
At issue.
http://library.link/vocab/subjectName
  • Information society
  • Virtual reality
Label
What is the impact of cyberlife?, Andrea DeMott, book editor
Instantiates
Publication
Bibliography note
Includes bibliographical references (p. 124-133) and index
Contents
Virtual worlds are becoming more prevalent / Dave Gilson -- The popularity of virtual worlds is exaggerated / Cade Metz -- Virtual worlds pointlessly imitate real life / Jenny Diski -- Personal interaction is a valued component of online games / T.L. Taylor -- Sex is integral to virtual worlds / Mitch Wagner -- On-screen media are changing the human brain / Helen Phillips -- Online games can be addictive / Olga Khazan -- Seriously ill children get information and support from online games / Marissa Levy -- Children's isolation from the natural world is a threat to their health / Richard Louv -- Electronic interaction is making Americans less literate / Jeremy Rifkin -- Experts disagree whether online games have educational value / Sarah Glazer -- Online games will have an impact on the economy / Edward Castronova -- Crime in virtual worlds is impacting real life / Tim Guest -- Online games have no recourse for lost wealth or rights / Cory Doctorow
Control code
ocn167502707
Dimensions
24 cm.
Extent
137 p.
Isbn
9780737738773
Isbn Type
(pbk.)
Lccn
2007034613
System control number
  • (Sirsi) 998546
  • (OCoLC)167502707
Label
What is the impact of cyberlife?, Andrea DeMott, book editor
Publication
Bibliography note
Includes bibliographical references (p. 124-133) and index
Contents
Virtual worlds are becoming more prevalent / Dave Gilson -- The popularity of virtual worlds is exaggerated / Cade Metz -- Virtual worlds pointlessly imitate real life / Jenny Diski -- Personal interaction is a valued component of online games / T.L. Taylor -- Sex is integral to virtual worlds / Mitch Wagner -- On-screen media are changing the human brain / Helen Phillips -- Online games can be addictive / Olga Khazan -- Seriously ill children get information and support from online games / Marissa Levy -- Children's isolation from the natural world is a threat to their health / Richard Louv -- Electronic interaction is making Americans less literate / Jeremy Rifkin -- Experts disagree whether online games have educational value / Sarah Glazer -- Online games will have an impact on the economy / Edward Castronova -- Crime in virtual worlds is impacting real life / Tim Guest -- Online games have no recourse for lost wealth or rights / Cory Doctorow
Control code
ocn167502707
Dimensions
24 cm.
Extent
137 p.
Isbn
9780737738773
Isbn Type
(pbk.)
Lccn
2007034613
System control number
  • (Sirsi) 998546
  • (OCoLC)167502707

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